![]() 600 the bruteshark killed by another creature, 300 the edible fish if killed by creatures or players.ġ200 seconds is 20 minutes. 1200 being the squidshark if it's killed by another creature. 1200, 600, 420 and 300 seconds depending on the creature killed. The respawning time for those depends on the creatures. Edible fish and some others like lilypaddlers and pinnacarids will respawn whatever kills them. Leviathan won't respawn, sharks respawn if they're killed by another creature. If you killed a Chelicerate in Purple Vents and the map is regenerated around Purple Vents because of some polish work, the Chelicerate will respawn next update.īut, you have creatures that don't respawn at all, creatures respawning if they're killed by another creatures and creatures respawning in all cases. In EA some portions of the map are regenerated. When it comes to undersea buildings, a lot can go wrong, but thankfully these Spawn IDs can help players deal with unforeseen issues in regards to their seabase and its parts.Edible fish respawn, big predators and sharks don't. Seamoth Solar Charger - seamothsolarcharge.Seamoth Perimeter Defense System - seamothelectricaldefense. ![]() Seamoth Depth Module MK3 - vehiclehullmodule3.Seamoth Depth Module MK2 - vehiclehullmodule2. ![]() Seamoth Depth Module MK1 - vehiclehullmodule1.Prawn Suit Torpedo Arm - exosuittorpedoarmmodule.Prawn Suit Thermal Reactor - exosuitthermalreactormodule.Prawn Suit Propulsion Cannon - exosuitpropulsionarmmodule.Prawn Suit Jump Jet Upgrade - exosuitjetupgrademodule.Prawn Suit Grappling Arm - exosuitgrapplingarmmodule.Prawn Suit Drill Arm - exosuitdrillarmmodule.Prawn Suit Depth Module MK2 - exohullmodule2.Prawn Suit Depth Module MK1 - exohullmodule1.Cyclops Thermal Reactor Module - cyclopsthermalreactormodule.Cyclops Sonar Upgrade - cyclopssonarmodule.Cyclops Shield Generator - cyclopsshieldmodule. ![]()
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